RFL 2005 – Rules and Regulations |
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Regular Season
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1. |
It is
100 credits to enter. |
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2. |
There
will be 2 rounds to the draft. The
teams that you select in the draft will be your ‘Level 1’ teams. |
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3. |
Draft
Order for the first round is determined by a random method agreed upon by the
participants. The 2nd
round will be in the reverse order of the 1st. |
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4. |
Trades
will be allowed after the draft and before the 1st game of the season. Cost
of a trade will be 10 credits and will be added to the pay-out for the
Overall Season winner. |
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5. |
You
will play your Level 1 teams each week that you own them and they have a
game. If one or both of your Level 1
teams have a bye week, then you will select an additional Level 2 Team for
each bye team you have for that week. |
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6. |
Level
1 Game rules: |
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6a. You must play your Level 1 Teams any week
in which they have a game. |
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6b. If one or more of your Level 1 games have a Bye week, then you
will select an additional Level 2 team for each Level 1 team of yours that
has a Bye. |
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Note: The additional Level 2 teams you select will play
out using the Level 2 Game point rules below and will be against the spread
but will not count toward the following: |
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- Level 2 Team Usage |
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- Level 2 Match-up Bets |
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- Level 2 Auto-Bet Qualifying |
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6c. Level 1 Games are played straight-up. There are no point spreads used for these
games. |
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6d. 10 Points will be awarded for a win. All other points will be the same for both Level 1 and Level 2
games. (That point structure is
described below) |
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6e. Level 1 Match-Up Bet Clause:
If two players have Level 1 teams meet in a game, there will be a
mandatory 5 Credit Match-Up Bet for that game. The head to head game is played straight-up so no points spread
is used to determine the winner. |
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7. |
Level
2 Game rules: |
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7a. You will select 2 additional teams each week for your Level 2
Games. (Note: If your Level 1 teams
have a Bye week, you may be selecting up to 4 Level 2 games in a particular
week.) |
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7b. Level 2 Games are played against the spread. The line for each game will be sent to the
participants on Wednesday and picks are due by Friday for that weekend games. (If there is a Thursday game, then picks
are due before the start of that game.)
The line will come from Yahoo and can be found here: http://sports.yahoo.com/nfl/odds.htm
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7c. 15 Points will be awarded for
a win. Because these games are
against the spread, the game can end in a tie in which case you will be
awarded 7.5 win points. All other
points will be the same for both Level 1 and Level 2 games. (That point structure is described below) |
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7d. Level
2 Match-Up Bet Clause: If two players
pick different sides of the same game for their Level 2 picks, there will be
a mandatory 5 Credit Match-Up Bet for that game. The head to head game will be against the points spread that is
sent out in the Wednesday picks email.
This bet is not contingent on everyone picking different level 2
teams, this rule is in effect even if people pick the same team. |
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Note: Players can move the line
so there can be a middle ground where both people would win the game based on
their line which would make the bet a push. |
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7e. Level 2 Game Line Movement: It will cost you 1 Credit to move the
line 0.5 points in any direction.
There is a maximum line movement of 5 points in either direction. If you pick the favorite, you cannot move
the line passed ‘even’. Your
intentions to move the spread will need to be included with your picks for
that week. |
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7f. Credits paid during the quarter for Level
2 Game line movement will be split as follows. |
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50% to the winner of the Quarter that the line was moved in. |
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50% to the Overall Season Winner |
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7g. You cannot repeat any Level 2 Team picks
during the same quarter. |
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7h. You can repeat a Level 2 team in a
different quarter if you want to but it will cost you credits which is shown
in the table below: |
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8. |
Level
1 Team Waiver Rule: |
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8a. After the weekend each Quarter is completed, players will
have the opportunity to replace one of their current Level 1 teams with a
team that has not been chosen. |
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8b. The Waiver Cost will be split equally between the quarter
winner of the section that comes after the waiver draft and the overall
regular season winner. (The costs per
waiver pick-up can be found below) |
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8c. The waiver draft order will go in reverse order of the overall
standings at the time of the waiver draft (i.e. the last place player gets
the waiver option first and so on.) |
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8d. When a Team Owner releases a team via the waiver draft, that
team can be pick-up by any Team Owner picking afterwards. |
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9. |
Regular
Season Points System: |
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9a. Win Points: |
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- Level 1 Game:
You will receive 10 Points for a Level 1 win during the regular
season. If there is a tie game, then
each player involved in the tie will receive 5 points for the game. |
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- Level 2 Game:
You will receive 15 Points for a Level 2 win during the regular
season. If there is a push because of
the points spread or because of line movement both teams win or both teams
lose the game, each player involved will receive 7.5 points for the game. |
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9b. Total Points Scored: (Offensively or
Defensively) |
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9c. Total Points Allowed: (Offensively or Defensively) |
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9d. Turnover differential = points. (i.e. If you have 2 less
turnovers then your opponent, you get 2 points. If you have 3 more turnovers
then your opponent, you get -3 points.) |
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9e. Number of Sacks your team has = points |
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10. |
Pay-Outs
(Based on a 5 person league.) |
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11. |
Tiebreakers for the 'Most Points' categories above will be in the following order: |
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- 1st - Total Number of Wins in
the weeks covered in the scoring category |
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- 2nd - Total Points Scored in
the weeks covered in the scoring category |
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- 3rd - Total Points Against in
the weeks covered in the scoring category |
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- 4th - Turnover Differential in
the weeks covered in the scoring category |
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- 5th - Total Number of Sacks in
the weeks covered in the scoring category |
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- 6th - Coin Toss |
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12. |
Level 2 Auto Bet
Clause: |
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12a. If there is a week where the 10 teams that we pick for the
Level 2 games are all different, there will be a 10 / 5 / 0 / -5 / -10 credit
auto bet clause in effect. The
RojStock Points used would be for the two Level 2 games only so the Level 1
teams you own would not could toward the 1st thru 5th place ranking. |
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12b. Tie Breakers for the Auto-Bet ranking would be the following: |
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1. Most RojStock Points scored in a single
game |
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2. Most Sacks in a single game |
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3. Most Points
scored in a single game (think scoreboard) |
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4. Least points
given-up in a single game (again,
think scoreboard) |
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5. Who ever can
knock Bob out the fastest (to the nearest second) |
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12c. Bye Week Sub-Rule: |
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If a player has a bye week (or 2) for their Level 1
game(s), then that player must first specify which game(s) is replacing the
Level 1 game. The other Level 2 games
picked will be the ones used to determine if the Auto-Bet is in effect for
that week based on the rules above. |
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Play-offs
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1. |
The
Minimum Pay-out for the Play-off winner will be 50 credits. Other credits may
be added to that as described below. |
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2. |
Each
player will have the opportunity to have both of their Level 1 teams on their
roster for the play-offs. |
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3. |
If you
want to drop a team and pick-up another one for the play-offs, it will cost
you waiver credits. |
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4. |
The
order of the Play-off Waiver Draft will be determined by what place you
finished in the Regular Season. The draft order will to in the reverse order
of the regular season standings. |
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5. |
All
Play-off Draft waiver credits will be awarded to the winner of the Play-off
Round of the RFL. |
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6. |
No
Trades will be allowed for the Play-off roster. |
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Play-offs
Point system |
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1. |
Play-off
points will be awarded as they were in the regular season Level 1 Games with
the following exceptions: |
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1a. Win Points will be awarded based on what
round of the play-offs the win occurs. |
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1b. Points for Turnover Differential and Sacks
will be doubled. |
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2. |
If you
have a team that has a 1st round bye, then you receive the 10 points for a
Wildcard Round win automatically. |
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